RE: [info-performer] Question about Geometry on the scene graph

New Message Reply Date view Thread view Subject view Author view

From: Dorosky, Christopher G (christopher.g.dorosky++at++lmco.com)
Date: 07/12/2002 12:16:20


IF the node is a group, get all the children.
For each pfGeode, get all the pfGeosets.
For each pfGeoset, do a pfGeoset::getAttrLists()
on PFGS_COORD3, and you will get the vertex info.

Read the pfGroup man for getChild info
read the pfGeode man for getGset info
read the pfGeoset man for getAttrLists info.

-----Original Message-----
From: Kejian [mailto:kjin++at++ucla.edu]
Sent: Friday, July 12, 2002 12:07 PM
To: info-performer++at++sgi.com
Subject: [info-performer] Question about Geometry on the scene graph

hi,
   For any object contains many nodes, the object is displayed in the
scene, is
that possible we can get the Geometry of a particular pfNodes? I want
to get a coordinate list of a particular node with a name and then i can
map the texture on that surface. Any help will be appreciated.


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Fri Jul 12 2002 - 12:17:12 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.