From: Dirk Scheffter (scheff++at++appss.de)
Date: 07/05/2002 07:26:06
pfHi,
I have used draw callbacks but never cull callbacks until now.
My problem:
I want to cull my scene 2 times. The 2nd time I want to push an additional
matrix (for a global transformation of the complete scene graph.)
(This works quite good in draw-callback using pfPushMatrix/pfPopMatrix.)
I've read the man pages but still lack any idea how to apply a
transformation matrix before culling.
Can I apply pfPushMatrix in the cull callback as well as in the draw
callback? (Sounds crazy but who knows...)
Every help is of course very appreciated.
Have a nice weekend,
Dirk.
====================================================================
Dirk Scheffter
applied software solutions (appss) GmbH
Sandtorstr. 23
D-39106 Magdeburg
Germany
Phone: +49-(0)391-54486-19387
Fax: +49-(0)391-54486-19222
E-mail: scheffter++at++appss.de
URL: http://www.appss.de
Managing Director: Uwe Hess, Dietmar Schäfer
Register: HRB12386, AG Mageburg
"Virtual business becomes reality!"
This e-mail may contain confidential and/or privileged information.
If you are not the intended recipient (or have received this e-mail
in error) please notify the sender immediately and destroy this
e-mail. Any unauthorised copying, disclosure or distribution of the
material in this e-mail is strictly forbidden.
===================================================================
This archive was generated by hypermail 2b29 : Fri Jul 05 2002 - 07:44:23 PDT