Re: [info-performer] Texture Coords from performer to openGL

New Message Reply Date view Thread view Subject view Author view

From: Serge Kourdakov (serge++at++sat-sim.org)
Date: 06/27/2002 12:25:04


Hi Peter,

you wrote

>I am just a beginner in OpenGL and Performer,
......
>In fact i'm afraid that i can't use any command witch >must run between
>glBegin and glEnd, because Performer encapsulate >them.

I'm also a beginner in Performer .. but there is a chance to find answer
on questions just reading the archive.

For ex there were several replies on the subject several days ago.
Take a look
http://oss.sgi.com/projects/performer/mail/info-performer/perf-02-06/0049.ht
ml

http://oss.sgi.com/projects/performer/mail/info-performer/perf-02-06/0046.ht
ml

( in case links are broken by my emailer just 'copy and paste' in browser
all text of link ..the end is of line is .html )

also search
http://oss.sgi.com/projects/performer/mail/info-performer/

just find search field at the bottom of the page and type for ex 'OpenGl
calls' ( select more years of archive to search in than selected by default
...)
you 'll find quite a lot of info

as for shaders ...

>for further use, with Cg (C for graphics, Nvidia shader >language)

I'm also very much intrested if there is a straight way to use Cg and
Performer? anyone has experience?

Regards
Serge
http://www.vrtainment.de


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Jun 27 2002 - 12:21:45 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.