[info-performer] Texture Coords from performer to openGL

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From: peter.laube++at++icido.de
Date: 06/27/2002 02:05:54


Hi pfPeople

I am just a beginner in OpenGL and Performer, but I have to use Nvidia
extensions in Performer.
My Question: is it posible to get thinks like Texture Coordinates, vertices,
colors out of Performer so that i can use them in the draw callback with openGL
comands or for further use, with Cg (C for graphics, Nvidia shader language)
commands? In fact i'm afraid that i can't use any command witch must run between
glBegin and glEnd, because Performer encapsulate them.

I would be glad to read a answer to this soon, perhaps with a little code example

thanks in advance,
Peter


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