From: David Geldreich (David.Geldreich++at++sophia.inria.fr)
Date: 06/12/2002 01:54:39
Hello pfers,
perhaps is it a RTFM question, but I would like to mix OpenGL code to the performer pipeline in
order to be able to use nVidia Geforce shaders capabilities. Is there a good way of doing it ? Which
are the pitfalls (save/restoring contexts, projection, transformation matrices, ...) I would have to
take care about ?
Thanks in advance.
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