From: Dimi (christop++at++fhw.gr)
Date: 05/30/2002 02:19:03
Hi,
I noticed that when setting a pfSwitch node to OFF its pre/postDraw
callbacks dont get called.
Is there a way to bypass this and let its callback function to be
called.
I would like to be able to call its pre/postCallback functions at least
once after setting the node
to OFF, to manually remove (using pfDeleteGLHandle) the textures under
the scene graph of the
pfSwitch node (it can only be done when there is a valid graphics
context like in the pfDraw callbacks),
and remove the whole scene graph afterwards in the app() using pfDelete.
Thanks
Dimi
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