[info-performer] pfDraw callback on a pfSwitch node

New Message Reply Date view Thread view Subject view Author view

From: Dimi (christop++at++fhw.gr)
Date: 05/30/2002 02:19:03


Hi,
I noticed that when setting a pfSwitch node to OFF its pre/postDraw
callbacks dont get called.
Is there a way to bypass this and let its callback function to be
called.
I would like to be able to call its pre/postCallback functions at least
once after setting the node
to OFF, to manually remove (using pfDeleteGLHandle) the textures under
the scene graph of the
pfSwitch node (it can only be done when there is a valid graphics
context like in the pfDraw callbacks),
and remove the whole scene graph afterwards in the app() using pfDelete.

Thanks
Dimi


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu May 30 2002 - 02:11:09 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.