RE: [info-performer] texture blurring

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From: Dorosky, Christopher G (christopher.g.dorosky++at++lmco.com)
Date: 05/29/2002 06:41:44


Look up these two functions.

pfuMakeTexList
pfuMakeSceneTexList.

>From these, you can get lists of textures, so you can change the filtering.
This was a better approach than fooling with the levels.

Don't you get really bad shimmering?

-----Original Message-----
From: John Breedlove [mailto:jbreedlo++at++cs.ucf.edu]
Sent: Tuesday, May 28, 2002 4:12 PM
To: Marcin Romaszewicz
Cc: info-performer++at++sgi.com
Subject: Re: [info-performer] texture blurring

Will this work also with models which are imported into the scene and
already have textures?

John
----- Original Message -----
From: "Marcin Romaszewicz" <marcin++at++sgi.com>
To: "John Breedlove" <jbreedlo++at++cs.ucf.edu>
Cc: <info-performer++at++sgi.com>
Sent: Tuesday, May 28, 2002 4:11 PM
Subject: Re: [info-performer] texture blurring

>
> I think what you mean is mip-mapping. Yes, you can turn it off. Look at
> the pfTexture man page at the ::setFilter function. What you want to do is
> set the minification filter (PFTEX_MINFILTER) to something which does not
> do mipmapping - for example, PFTEX_BILINEAR.
>
> -- Marcin
>


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