From: Brian Furtaw (brian++at++sgi.com)
Date: 05/29/2002 06:28:39
The cliptexture implementation hasn't changed much you can make a
32768^2 cliptexture and just use half of its texels. The image cache and
texture memory will never reference the data on the empty half if you
manage the texture coordinates to prevent it.
Brian
Kenneth Sewell wrote:
>
> Is it possible to use clip textures that are non-square? I've searched
> through the online archives and the only thing I've found is a thread from
> 1998 that suggests stuffing a non-square clip texture into square one.
> I'd like to use a clip texture that has dimensions of 32768x16384. Has
> there been any improvements with regards to non-square clip textures?
>
> Thanks,
> Ken.
>
> Ken Sewell Defense Research Associates
> Project Engineer 3915 Germany Lane, Suite 102
> 937-431-1644 Beavercreek, Ohio 45431-1608
> sewell++at++dramail.com
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