From: lawrence bertoldi (lberto++at++md.prestige.net)
Date: 05/28/2002 13:28:50
I believe what you want is Ansotropic filtering.
As stated in an earlier email, this is not trivial. there is an example in
pguide/libpfu/C++
with performer 2.5
John Breedlove wrote:
> Hi all,
>
> Is there any way to turn off the automatic blurring of textures as you move
> away from them?
>
> Thanks,
> John
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