From: Daniel Djurvall (ens96ddl++at++cs.umu.se)
Date: 05/10/2002 04:08:11
I am trying to visualize some volume via 3d textures in a cave. Using
Volumizer, Performer and Cavelib.
Are there any documentation and/or examples of how to do this in a very
basic manner?? A bit more basic than the one in
Volumizer2/src/apps/Performer/pfVolume ....
Could I use the method from Volumizer2/src/apps/simple/pguide/viewer
and in some way connect the "shape node" into the performer/CaveLib
scengraph.
CaveLib seems to do the redrawing process automatically - how do I
implement callbacks for redrawing the volume??
Anyone out there who knows??
//Daniel
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