[info-performer] oops, my mistake about light source

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From: Christian Skluzacek (csklu_fs++at++yahoo.com)
Date: 05/08/2002 07:26:35


I made a mistake in a previous posting. It appears
that the pfLightSource projective textures ARE using
the frustum angle. But I am still having the problems
with turning them (projective textures and shadows)
off independently and that they are being projected to
infinity (not using the frustum far clipping plane).

Chris

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