[info-performer] gluBuild2DMipmaps ?

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From: Ive Akkermans (Ive.Akkermans++at++esat.kuleuven.ac.be)
Date: 05/02/2002 07:52:10


Hi everyone,

I'm having some very strange problems with my textures. Sometimes,
after Performer has loaded my .pfb models and their textures, I get the
following error for everyone of these textures:

PF Warning/Internal(12): gluBuild2DMipmaps failed on wall.sgi
(id=2076)
PF Defaulting to bilinear.

Although I'm sure my textures are properly formatted (2^n * 2^n, true
sgi format etc...) ! After these errors, my app immediately segfaults:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 19205)]
0x40c1cb00 in gluScaleImage () from /usr/lib/libGLU.so.1
(gdb) info stack
#0 0x40c1cb00 in gluScaleImage () from /usr/lib/libGLU.so.1
#1 0x00000005 in ?? ()
Cannot access memory at address 0x24a77d0

(I can't make anything of this, looks like corrupted memory to me)

But the weirdest thing is, I don't get this error always ! It only
happens from time to time... I noticed that, if I don't run my app for a
long time (let's say an hour or so), the error doesn't occur. But when
I start running it too much, the error re-occurs more and more often,
until it happens approx. 9 times out of 10. This is very annoying while
testing code.

Could this be a sort of hardware failure ? (Other GL- or non-GL apps
never crash)

Please, if anyone knows of this problem, or has an idea as how I can
solve this, I'd be very grateful !! This is driving me insane :(

Hardware specs:
Intel Pentium III 730 MHz w/ 256kb
384MB Ram
RedHat 7.1 (Seawolf)
NVidia GeForce2 GTS

Software:
OpenGL Performer 2.5
Kernel 2.4.18
Nvidia 28.02 drivers
(from glxinfo:)
  OpengL 1.3.1
  glu version: 1.1 Mesa 3.4.2
  glu extensions: GL_EXT_abgr

Many thanks for any response,
ive.

-- 
Ive Akkermans
K.U.Leuven - ESAT-PSI     tel: +32-16-32.17.06  fax: +32-16-32.17.23
Kasteelpark Arenberg 10   e-mail:ive.akkermans++at++esat.kuleuven.ac.be
B-3001 Leuven-Heverlee    http://www.esat.kuleuven.ac.be/psi/visics/


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