Re: [info-performer] Detail texture and LOD fading

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From: Tom Flynn (flynnt++at++engr.sgi.com)
Date: 04/23/2002 18:35:24


On Tue, 23 Apr 2002, lberto wrote:

> We have also tried the LOD fade on GF-4 with no luck.
> I assume for the same reason?

it should work (assuming NVidia's driver works in its current version),
but you do need a multisample visual. if you ask for one in your
FBConfigAttrs of your PipeWindow, you should get it or if you setenv
PF_ENABLE_MULTISAMPLE_VISUAL 1, performer will try to get one for you.
performer doesn't ask for one by default because there's a pretty heavy
performance penalty on Nvidia cards for simply using a multisample visual
(whether multisampling is enabled or not).

-tom

>
> See Ya ~;-}>
> lawrence bertoldi Graphics Software Engineer
> lberto++at++md.prestige.net Simagery Inc.
>
> Marcin Romaszewicz wrote:
>
> > Detail texture works on Octane2, but geforce3 does not support it.
> >
> > LOD fading requires a multi-sample visual, so it will not work on either.
> >
> > -- Marcin
> >
> > On Tue, 23 Apr 2002, Andreas Ekstrand wrote:
> >
> > > Hi!
> > >
> > > Does anyone know if it's possible to accomplish detail texture and LOD
> > > fading on a Geforce3 or Octane2?
> > >
> > > /Andreas
> > >
> > > --
> > > ---------------------------------------------------------
> > > FDM-AE Andreas Ekstrand |E-mail: Andreas.Ekstrand++at++saab.se
> > > Saab AB |Phone: +46 (0)13 - 18 40 42
> > > SE-581 88 Linkoping |Fax: +46 (0)13 - 18 41 77
> > > SWEDEN |
> > > ---------------------------------------------------------
> > >
>

--
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 almost always victorious because of their speed, agility, and timing
 and also because of their thick coat."


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