From: Marcin Romaszewicz (marcin++at++sgi.com)
Date: 04/23/2002 11:47:03
Detail texture works on Octane2, but geforce3 does not support it.
LOD fading requires a multi-sample visual, so it will not work on either.
-- Marcin
On Tue, 23 Apr 2002, Andreas Ekstrand wrote:
> Hi!
>
> Does anyone know if it's possible to accomplish detail texture and LOD
> fading on a Geforce3 or Octane2?
>
> /Andreas
>
> --
> ---------------------------------------------------------
> FDM-AE Andreas Ekstrand |E-mail: Andreas.Ekstrand++at++saab.se
> Saab AB |Phone: +46 (0)13 - 18 40 42
> SE-581 88 Linkoping |Fax: +46 (0)13 - 18 41 77
> SWEDEN |
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>
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