[info-performer] Alpha texture problem solved?

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From: Andreas Ekstrand (Andreas.Ekstrand++at++saab.se)
Date: 04/18/2002 08:17:05


Hi!

I think I have solved (well, partially anyway) my little transparent
tree texture problem. Unfortunately my cross-polygon trees were not
placed in separate geodes. Hence, they were all loaded into one geoset
and were of course not sorted correctly.

I still have to deal with the same problem between polygons in the same
geoset, for example if you view the two quads in a cross-type tree
behind each other - I guess they have to be separated as well. Sounds
expensive...

Thanks for all comments and help!

/Andreas

-- 
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FDM-AE Andreas Ekstrand |E-mail: Andreas.Ekstrand++at++saab.se
Saab AB                 |Phone:  +46 (0)13 - 18 40 42
SE-581 88 Linkoping     |Fax:    +46 (0)13 - 18 41 77
SWEDEN                  |
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