RE: MPEG display in Performer/VR.

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From: Fred Dech (fdech++at++uchicago.edu)
Date: 04/15/2002 09:16:07


> > -----Original Message-----
> > From: Simon C Mills [mailto:simon++at++wgs.estec.esa.nl]
> > Sent: Thursday, April 11, 2002 13:26
> > To: Fred Dech
> > Cc: info-performer++at++sgi.com
> > Subject: Re: MPEG display in Performer/VR.
> >
> > If you movie needs to be in the 3D scene then I think you can best use
> > textures, maybe using the subload function.
> >
> > Hope it helps, Simon
>
> Yes. One easy way it to take an MPEG library and to plug
> it into your environemnt. I did that with the SMPEG
> lib http://www.lokigames.com/development/smpeg.php3
> and using texture subloading. I works fine. On NVIDIA
> cards, I even used non-power-of-2 texture (rectangle_NV)
> so you don't need to rescale the video.
>
> Luc.
> renambot++at++cs.vu.nl
> http://www.cs.vu.nl/~renambot/vr
> http://www.icwall.org
>
hi Luc.

thanks for the tip and the URL to the lib! sounds very viable.

--fred


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