From: Marcin Romaszewicz (marcin++at++sgi.com)
Date: 02/26/2002 16:30:20
This is probably a numerical precision artifact. If you are using less
than a 23-bit Z buffer, make it 23 bit and see if that helps.
-- Marcin
On Tue, 26 Feb 2002 yofer++at++newmail.net wrote:
> Hello all,
> When operating shadow casting pfLightsource on IR machines,
>
> I encountered polygonal shadow flickering .
> The scene included a shadow caster and a terrains,
> on which the shadow was casted. The terrain was either
> fine grid polymesh or delauney, with or without textures.
> In either case, when the terrain, on which the shadow
> was casted, had significant height transitions, shadow
> flickering appeared in vicinity to the "expected" shadow,
> which was properly and continuously rendered .
> How can this phenomena be eliminated ?
>
> Thanks,
> Ofer.
>
>
>
>
>
>
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