From: yofer++at++NewMail.Net
Date: 02/26/2002 01:45:10
Hello all,
When operating shadow casting pfLightsource on IR machines,
I encountered polygonal shadow flickering .
The scene included a shadow caster and a terrains,
on which the shadow was casted. The terrain was either
fine grid polymesh or delauney, with or without textures.
In either case, when the terrain, on which the shadow
was casted, had significant height transitions, shadow
flickering appeared in vicinity to the "expected" shadow,
which was properly and continuously rendered .
How can this phenomena be eliminated ?
Thanks,
Ofer.
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