highlighting a re-used geode

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From: Bram Stolk (bram++at++sara.nl)
Date: 02/20/2002 09:51:08


Hi there,

I have a performer scene with hundreds of DCSes, which all contain the
same geode.

When implementing picking, I want a single geode to light up, when touched
with a cursor (CAVE wand in my case).

I currently use pfHighlight, and I enable highlighting for the geostates
of the geosets of the selected geode.

Ofcourse, ALL the geometry in my scene lights up, as I reuse a single
piece of geometry in a lot of DCSes.

How can I achieve the desired highlighting without replicating the geometry?

I'm affraid I will have to remove and add children from the affected DCS?

Thanks,

   Bram

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 Bram Stolk, VR Specialist.
 SARA Academic Computing Services Amsterdam, PO Box 94613, 1090 GP  AMSTERDAM
 email: bram++at++sara.nl   Phone +31-20-5923059  Fax +31-20-6683167

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