[Fwd: OpenGL API's General Poll]

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From: Allan Schaffer (allan++at++sgi.com)
Date: 12/03/2001 13:25:10


Hello Performers,

Our Product Marketing folks are doing their annual general survey,
attached below. (The first send was misaddressed). Don't worry
that these questions are fairly broad - they are intended to give
marketing a view of trends and customer needs from one toolkit to
another.

Please reply directly to jenna++at++sgi.com

Thanks!
Allan

-------- Original Message --------
Subject: OpenGL General Poll
Date: Sun, 2 Dec 2001 23:26:38 -0800
From: Jenna Goddard <jenna++at++sgi.com>
Reply-To: Jenna Goddard <jenna++at++sgi.com>

To: All SGI Developers
From: Visual Computing Product Management
Date: December 3, 2001

SGI Visual Computing Product Management is currently assessing the needs of
users for our developer-driven APIs. Your input is valuable to this process.
Please answer the following questions and feel free to add your comments and
questions. You can email your questions and responses to jenna++at++sgi.com.

Features and priorities for our graphics APIs will in large part be
dependent on your use and input.

Thank you for your time!

____________________________________________
Jenna Goddard
SGI
1600 Amphitheatre Pkwy
MS. 43-2-526 Ph: (650) 933-1218
Mountain View, CA 94043 Email: jenna++at++sgi.com
__________________________________________________

Please evaluate the priority of all graphics APIs:

* Which SGI graphics APIs do you currently use?

* What SGI hardware do you use for these graphics APIs?

* If not SGI hardware, then what do you use instead?

* Which SGI graphics API is most important to you in your work?

* How do you use each SGI graphics API?

* What versions are you currently working with?

* In the evaluation of a graphics API, which of the following factors
  are most important, and why?

        Price
        Overall performance
        Optimized performance on SGI hardware
        Support for additional platforms
        Features

* What features are critical for enhancements?

* For how long have you been developing / using this graphics API?

* How could we make the product easier to run on SGI hardware?

* Is the current method of distribution effective?

* Would you be willing to fill out an in-depth feature survey for any
  of the following APIs: OpenGL Performer, OpenGL Shader, OpenGL
  Volumizer?

* What could we do better?

* General Comments / Questions:


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