Problems with GL_ARB_multitexture extension on the Geforce3 (LOD Fading)

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From: David Lyne (davidl++at++equipe.ltd.uk)
Date: 11/23/2001 08:03:35


Hello,

I sent a question to this mailing list a few weeks ago asking if the
Geforce2 supported LOD fading. I recieved a reply, telling me that the
Geforce2 doesn't support the required extension (I think it was
GLX_ARB_multisample).

So, we have just invested in a Geforce 3 ti500 card to run our Performer
based applications. Unfortunatly, LOD fading (and anti-aliasing) still
dont work. Is there any modifications that we need to make to our
software?

We are using beta 2 of version 2.5 of performer for Linux and version
1.0-1541 smp Geforce drivers.

The glxinfo output is as follows:

display: :0.0 screen:0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_SGIX_swap_group, GLX_SGIX_swap_barrier
GLX extensions:
    GLX_ARB_multisample
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce3/AGP/3DNOW!
OpenGL version string: 1.2.2
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_packed_pixels, GL_EXT_paletted_texture,
    GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_EXT_vertex_weighting,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
GL_NV_blend_square,
    GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance,
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
    GL_NV_packed_depth_stencil, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_program,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SGIX_depth_texture, GL_SGIX_shadow

   visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
 id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x30 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x31 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x32 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x33 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x34 24 tc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x35 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x36 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x37 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x38 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x39 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x3a 24 tc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x3b 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x3c 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x3d 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x3e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x3f 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x40 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x41 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x42 24 dc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x43 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x44 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x45 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x46 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x47 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x48 24 dc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x49 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x4a 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x4b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x4c 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None
0x4d 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None
0x4e 24 dc 0 32 0 r y . 8 8 8 0 0 24 0 16 16 16 16 0 0 None
0x4f 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x50 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None
0x51 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None

Thanks in advance,

Dave.


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