RE: bounding box rproblem -- solved !

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From: Tomlinson, Gordon (GORDON.TOMLINSON++at++ca.com)
Date: 11/15/2001 15:26:33


What !! speak up man ;)

Regards

Gordon.
_________________________________________________________________
Gordon Tomlinson

Development Manager
Urban Simulation Products.

MultiGen-Paradigm
"a Computer Associates Company"
Suite 200, 16415 Addison Road, Addison, TX 75001 USA

Tel: 972 380 9798 ext 309 Fax: 972 380 9468

Email: gordon.tomlinson++at++ca.com

-----Original Message-----
From: Ive Akkermans [mailto:Ive.Akkermans++at++esat.kuleuven.ac.be]
Sent: Thursday, November 15, 2001 4:48 PM
To: info-performer++at++sgi.com
Subject: bounding box rproblem -- solved !

hi performers,

Quite quickly, but the bounding-box problem is already solved ! Again
it's something you would NOT have expected. What I needed to do to keep
the object from disappearing, was add a setBound(NULL, PFBOUND_DYNAMIC)
for the object, for every frame. I'd say, ridiculous !

But it works, that's what counts :)

So, anybody knows why _this_ happens ? Known problem / bug ?

Strangely enough, when the new coordinate is set twice, the bounding box
is set correctly the second time (not after the 1st!) ! Seems like the
dcs node is a bit 'deaf' :-)

greetings,

ive.

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