From: Devrim Erdem (devrim++at++vires.com)
Date: 11/13/2001 05:54:44
Hi,
I have an headlight simulated using pfLightSource in projtex mode. I use
a headlight texture which is a greyscale image containing the light
projection map. When enabled certain parts of the scene are darken'ed
and some parts are lighten'ed. So far so good.
However when the scene is fully dark ( i.e when the surfaces have 0,0,0
rgb black texture ), the texture has no effect. I expected to see the
surfaces lightened due to additive blend mentioned in the man page.
How can I have the black-textured polygons lightened with projtex ?
Devrim.
Thanks.
This archive was generated by hypermail 2b29 : Tue Nov 13 2001 - 06:10:28 PST