performance problems with pfTexture::setImage

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From: lai++at++daimi.au.dk
Date: 11/12/2001 05:50:20


I have integrated SMPEG into a custom performer library. SMPEG is a library for
decompressing mpeg1 movies. This requires me to call pfTexture::setImage each
frame to upload the new decompressed image to texture memory. This however,
seems to be a bottleneck. With the bandwidth that O2 and Octanes provide, I
cannot see how this could be a problem. The textures have a max size of 512x512.
Is there any special attributes I can set on the pfTexture to speed up the
operation. Do you have any other suggestions that might be helpful.

Thanks

/Gorm


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