From: Alex Hill (spacecat++at++mindspring.com)
Date: 11/07/2001 06:47:17
Dimi,
The re-interpretation of your geometry is done by the pfdBuilder.
Its job is to convert things into tri-strips whenever possible.
You can, however, change the operational mode of the builder.
I think, I have used pfconv to pre-convert my models into pfb files with the
following command line options:
pfconv -b 0,0 -b 3,0 file.iv file.pfb
Take a look at the man for pfconv. I've put a lot of work into a flux based
morphing class of my own using double geodes with the second blended into
the first. I'd like to hear how you went about it and I'd be glad to pass
you a copy.
Alex Hill
Electronic Visualization Laboratory
Chicago, Illinois
>
> From: Dimi <christop++at++fhw.gr>
> Date: Tue, 06 Nov 2001 15:23:45 +0200
> Subject: pfconv problem
>
>Hi,
>I am trying to do some geometry morphing. The code I currently have
>needs the 2
>objects to have the same amount and structure of geometry. To test some
>models
>which I have in .iv format I load them in using pfdLoadFile (name).
>The problem is that although the models have triangle primitives and
>exactly match
>in the structure of the geometry, when they are loaded into performer
>using
>the above mentioned routine (or if see them in perfly) they are
>converted into
>objects with tristrips and they also differ in their amount of
>primitives (triangles change groups)
>screwing up my morphing code.
>Is there a way to tell performer to load the models as they are
>(triangle primitives)?
>As I said the iv files are OK, but during the conversion the loader
>changes them.
Thanks
Dimi
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