pfconv problem

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From: Dimi (christop++at++fhw.gr)
Date: 11/06/2001 05:23:45


Hi,
I am trying to do some geometry morphing. The code I currently have
needs the 2
objects to have the same amount and structure of geometry. To test some
models
which I have in .iv format I load them in using pfdLoadFile (name).
The problem is that although the models have triangle primitives and
exactly match
in the structure of the geometry, when they are loaded into performer
using
the above mentioned routine (or if see them in perfly) they are
converted into
objects with tristrips and they also differ in their amount of
primitives (triangles change groups)
screwing up my morphing code.
Is there a way to tell performer to load the models as they are
(triangle primitives)?
As I said the iv files are OK, but during the conversion the loader
changes them.

Thanks
Dimi

--
                  Dimi Christopoulos {christop++at++fhw.gr}
                       VR Software Engineer
                 Foundation of the Hellenic World
                         Athens -  Greece


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