Re: Stereo Windows

New Message Reply Date view Thread view Subject view Author view

From: Todd J. Furlong (tfurlong++at++e-motek.com)
Date: 10/11/2001 07:22:46


Hi Alex,

I believe Channel 0 is the GUI in the perfly program because the GUI
briefly appears and then disappears when I try channel 0. I've been
able to almost get stereo using channel 1, and I do an assert (which I
didn't copy over to my e-mail) after getting the pointer to make sure
it's not NULL.

I am setting the stereo window by changing the FBAttrs variable in
generic.C to match the stereo.c example. Does that seem right?

// stereo display attributes
static int FBAttrs[] = {PFFB_RGBA,
                  PFFB_DOUBLEBUFFER,
                  PFFB_STEREO,
                  PFFB_DEPTH_SIZE, 23,
                  PFFB_RED_SIZE, 1,
                  PFFB_STENCIL_SIZE, 1,
                  None,};

Let me try and explain what I see with this approach: I get a stereo
pair that looks fine, but there is an additional ghost image of my
geometry that remains fixed on the screen when I rotate the viewpoint.
Also, the window does not seem to respond to resize commands: it briefly
resizes and then goes back to its original size. Any advice on thses
problems?

-Todd

Alexandre Naaman wrote:

> On Wed, 10 Oct 2001, Todd J. Furlong wrote:
>
> Hi Todd,
>
> Is it possible that:
>
> m_p_pfleft = p_mainpipe->getChan(1); //get main view
>
> is returning a NULL ptr?
>
> should this not be p_mainpipe->getChan(0) ?
>
> Are you setting up the frame buffer attributes on the pfPipeWindow
> properly so that it supports stereo? Sounds like you are but it's not 100%
> clear in your explanation what you've done to "declare the initial window
> as a stereo window".
>
> A+,
>
> Alex.
>
>


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Oct 11 2001 - 05:21:59 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.