Re: plastic deformation

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From: Marcin Romaszewicz (marcin++at++asmodean.engr.sgi.com)
Date: 10/04/2001 12:59:23


Performer does not do any physics simulation, that is up to you. You would
have to generate the geometry on the fly in your own code then use a
pfGeoSet with fluxed coordinates to display it within performer.

-- Marcin

On Thu, 4 Oct 2001, Thomas Proell wrote:

> Hi!
>
> Can palstic deformation be done with Performer?
> Say, I have a cube of rubber between two (colliding) irregular objects
> (.pfb). Now, in real life the piece of rubber will get squeezed and
> deformed. I have no idea how this can be done with performer. Is there a
> way to do it?
>
>
> Thomas
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