From: Jian Chen (jchen3++at++Bayou.UH.EDU)
Date: 09/14/2001 23:30:37
Hi,
I am designing a virtual environment on Octane. The database is a maze. I
used pfHit to test intersecting with walls while navigation. If the travel
velocity is low, the collision is working well. But if it is high, I will
go through walls.
I would like to know the principle that the collision works in Performer.
What is the idea of its design?
thanks,
Jian Chen
----------------------
Univerity of Houston
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