Re: Z buffer problems drawing solid and wireframe geometry

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From: Luis Ignacio Miranda (lmiranda++at++sgi.com)
Date: 08/10/2001 05:50:46


Hi Simon,

You are right. That Z-buffer problem is normal. Using pfDecal you should
fix it.

Best regards,

Nacho

Simon C Mills wrote:

> Hi, maybe someone can help me with this one.
>
> To represent some phyiscal attributes, I'm adding to my scene some
> geometry (cones, pyramids, etc) that I want to draw as filled geometry
> with transparency and/or a wireframe geometry. OK, when just solid *or*
> wireframe - they are pfGeoSets with triangles/quads or lines. When both
> are drawn I get Z buffer fighting so the lines "twinkle" and don't look
> nice. Can I have the lines drawn on top of the solid but still doing
> correct Z buffer with the rest of the scene?
>
> It would seem that some forms of highlighting (pfHighlight) can do this
> so I'm looking for a similar method. pfLayers or pfDecal perhaps?
>
> Simon
> _______________________________________________________________________
>
> Simon Mills
> Modelling & Simulation Section (TOS-EMM) Tel: +31 (0)71 565 3725
> European Space Agency (ESA/ESTEC) Fax: +31 (0)71 565 5420
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> The Netherlands http://www.estec.esa.nl/wmwww/EMM
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