From: Douglas B Maxwell (dmaxwell++at++ait.nrl.navy.mil)
Date: 07/25/2001 04:53:29
When using VC6 to compile normal GL apps, you need to setup your project
settings.
1. In the Project menu, select "Settings".
2. A new window will pop up, select the "Link" tab.
3. Under "Object/library modules" add these files: glaux.lib glu32.lib
glut32.lib
(you may simply cut and paste from this message if you wish)
4. Select "OK" and that should do it.
You may have to add other modules depending upon other libraries you want to
use.
Hope this helps.
-douglas
-----Original Message-----
From: Sunila Viyyuri [mailto:v_sunila++at++yahoo.com]
Sent: Wednesday, July 25, 2001 5:28 AM
To: info-performer++at++sgi.com
Subject: Problem running OpenGl
Hi,
I am new to OpenGl. I am working on windows NT 2000
and I am using Microsoft visual c++ v6.0. I tried some
example code to compile. It shows errors as below.
These files gl.h, glu.h, glaux.h files are available
in vc98/include/GL directory. Please suggest me in
this matter.
d:\microsoft visual studio\vc98\include\gl\gl.h(1135)
: error C2144: syntax error : missing ';' before type
'void'
d:\microsoft visual studio\vc98\include\gl\gl.h(1135)
: error C2501: 'WINGDIAPI' : missing storage-class or
type specifiers
d:\microsoft visual studio\vc98\include\gl\gl.h(1135)
: fatal error C1004: unexpected end of file found
Error executing cl.exe.
Thanks in advance,
Sunila.
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