Re: pfTexture and texture compression

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From: Marcin Romaszewicz (marcin++at++asmodean.engr.sgi.com)
Date: 07/20/2001 11:09:15


The geforce2 GTS does not support compressed textures in hardware; the
driver decompresses to RGBA before sending the data to texture
memory. When you use compressed texture on a Geforce, you get the
lossiness of compression and the size of an rgba texture, the worst of
both worlds... For fast loading, use an RGB format.

-- Marcin

On Fri, 20 Jul 2001, Philipp Hirtz wrote:

> Hi,
> Does anybody have already successfully used texture compression (S3TC,
> DXTC) in Performer on Linux (GeForce2 GTS)? Setting the internal format
> of a pfTexture to a compressed format works but shows poor performance
> when paging texture from system to texture memory because each time
> compression is performed.
>
> Regards,
> Philipp
>
> ------------------------------------------------------------------------
> Philipp Hirtz
> Remote Sensing Laboratories
> University of Zurich
> Winterthurerstrasse 190
> CH-8057 Zurich
>
> mailto: philipp.hirtz++at++geo.unizh.ch
> Phone: +41 - 1 / 635 51 63
> Fax: +41 - 1 / 635 68 42
> http://www.geo.unizh.ch/rsl
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