From: Philipp Hirtz (philipp.hirtz++at++geo.unizh.ch)
Date: 07/20/2001 08:18:08
Hi,
Does anybody have already successfully used texture compression (S3TC,
DXTC) in Performer on Linux (GeForce2 GTS)? Setting the internal format
of a pfTexture to a compressed format works but shows poor performance
when paging texture from system to texture memory because each time
compression is performed.
Regards,
Philipp
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Philipp Hirtz
Remote Sensing Laboratories
University of Zurich
Winterthurerstrasse 190
CH-8057 Zurich
mailto: philipp.hirtz++at++geo.unizh.ch
Phone: +41 - 1 / 635 51 63
Fax: +41 - 1 / 635 68 42
http://www.geo.unizh.ch/rsl
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