From: Tom Jolley (jolley++at++fltsim.stl.mo.boeing.com)
Date: 07/17/2001 14:22:04
Good day!
I am seeing what looks like unusual culling effects with geometry
in a pfASD node. I have the pfASD node as a child of a pfDCS node.
When I change the eyepoint position and the DCS position by the
same amount parts of the geometry in the pfASD node, that should
be visible, are culled. When the positions stop changing the
culling catches up and the geometry looks the way I expect it to.
I see the same thing using asdfly (using run_simple) when I rapidly
change the eyepoint position backwards. It looks like it takes a
couple of frames for the culling to catch up.
Anyone have any explanations or solutions? Can ASD be used in an
application with channels covering 360 degrees or with side channels
and a high roll rate?
-- Tom Jolley jolley++at++fltsim.stl.mo.boeing.com
This archive was generated by hypermail 2b29 : Tue Jul 17 2001 - 14:22:06 PDT