pfASD::enableClipRings

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From: Marco O. Lanzagorta (lnzgrt++at++volt.nrl.navy.mil)
Date: 07/09/2001 09:13:41


Hello, I am having problems to set a virtual texture on top of an ASD.

First I set the asd node:

pfASD* asdNode_ = readASD(filename);

Then, I use:

asdNode_->enableClipRings();

but I only get a core dumped.

Does anyone knows what I am doing wrong? or any example on how I can
make the virtual textures on asds work?

Thanks,

Marco

===========================================================================
Dr. Marco Lanzagorta email: lnzgrt++at++volt.nrl.navy.mil
Code 5594 phone: (202) 767-8427
Visualization Laboratory fax : (202) 404-7402
Naval Research Laboratory
4555 Overlook Ave, S.W.
Washington, DC 20375 http://ohm.nrl.navy.mil/staff/lnzgrt
===========================================================================


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