From: Marco O. Lanzagorta (lnzgrt++at++volt.nrl.navy.mil)
Date: 07/09/2001 09:13:41
Hello, I am having problems to set a virtual texture on top of an ASD.
First I set the asd node:
pfASD* asdNode_ = readASD(filename);
Then, I use:
asdNode_->enableClipRings();
but I only get a core dumped.
Does anyone knows what I am doing wrong? or any example on how I can
make the virtual textures on asds work?
Thanks,
Marco
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Dr. Marco Lanzagorta email: lnzgrt++at++volt.nrl.navy.mil
Code 5594 phone: (202) 767-8427
Visualization Laboratory fax : (202) 404-7402
Naval Research Laboratory
4555 Overlook Ave, S.W.
Washington, DC 20375 http://ohm.nrl.navy.mil/staff/lnzgrt
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