Re: 64M or 128M Texture Memory?

New Message Reply Date view Thread view Subject view Author view

From: Svend Tang Petersen (svend++at++rex.copen.sgi.com)
Date: 06/19/2001 13:56:26


Hi Hui.

The boards work in parallel to scale pixel fill and total
framebuffer size. Thus the textures get replicated on the
individual boards. So yes you only have 64MB available for
texturing, but yor fillrate has doubled.

Regards Svend

*******************************************************************
 Svend Tang-Petersen, MSc Email: svend++at++engr.sgi.com
 Applied Engineering Pager: svend_p++at++pager.sgi.com
 Silicon Graphics
 1600 Amphitheatre Pkwy Phone: (+1) 650 933 3618
 Mountain View
 California 94043
 USA http://reality.sgi.com/svend_copen
*******************************************************************

On Tue, 19 Jun 2001, Hui Li wrote:

> I had a Onyx2 Reality workstation with 2RM, to my understand, i could have
> 128M texture memory, however, when i run perfly, it says i have total of 64M
> and it seems that when the total texture goes over 64M my application will
> slow down quite a lot. Do i realy have but only 64M texture mem?
>
> thanks
>
> Hui
> .+-·!Š÷¬Løm¶Ÿÿà ,‚'(›û(~Ü­ïéz·è®g«üê^œ7¯zZ)™éí>º#yËa¶Úþ‹,²œ¢o鮈ÞrÛ?¥êߢ¹ž¯ô®nh¬²*'²)ߢ—«~Šæz» ‰Ê&Ù¢ž·ª¹ë-²)ߢ—«~ŠæzºÞªç¬¶È"
>


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Tue Jun 19 2001 - 13:55:26 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.