Re: 64M or 128M Texture Memory?

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 06/19/2001 13:13:33


More RM's don't add texture ram. They do have more RAM on board but this
is to scale memory bandwidth needed to provide the high fill
performance. The RAM on each RM holds the same information as all the
other RM's.

The infiniteReality3 has 256 MB of RAM on each RM so if you REALLY need
more TRAM that would be a solution. The RM's on iR3 also work with the
GE boards from iR2.

Cheers,Angus.

Hui Li wrote:
>
> I had a Onyx2 Reality workstation with 2RM, to my understand, i could have
> 128M texture memory, however, when i run perfly, it says i have total of 64M
> and it seems that when the total texture goes over 64M my application will
> slow down quite a lot. Do i realy have but only 64M texture mem?
>
> thanks
>
> Hui
> .+-·!S÷¬Løm¶YÿÃ,,'(>û(~Ü­ïéz·è®g«üê^?7¯zZ)?éí>º#yËa¶Úþ<,²?¢oé®^ÞrÛ?¥êߢ¹?¯ô®nh¬²*'²)ߢ-«~Sæz» ?Ê&Ù¢?·ª¹ë-²)ߢ-«~SæzºÞªç¬¶È"com=

-- 
For Performer+OpenGL tutorials http://www.dorbie.com/

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