pfLightSource in projtex mode

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From: Stephane Jaeger (stephane.jaeger++at++imag.fr)
Date: 06/12/2001 01:59:34


Hi all,
the deadline is coming soon for me and there is one last thing I 'am
stuck on. I would be most grateful if someone could answer to this:
I am using a pfLightSource in projTex mode ( projective texture ) . All
is working fine, but there is one node in my
scene graph that I don t want to be affected by the projected texture.
Does anybody know how I could do that.
Thank you all for your help,
Bye
Stephane


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