Re: Invisible pfASD

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 06/11/2001 18:52:49


Parenting (channel->scene->group)?
Bound Boxes?
Traversal Masks?

That's the obvious stuff I can think of.

"Marco O. Lanzagorta" wrote:
>
> Hello,
>
> I have the following problem. Based on the terrain.c code from asdfly, I
> made an ASDTerrain C++ class for one project I am working on. However,
> the ASD is invisible. This is driving me crazy, as I have tried almost
> everything and have the following behaviour:
>
> 1.- If inside the ASDTerrain.C file, instead of the asd terrain, I change
> the model to the esprit.pfb model, it works and can see the car. So the
> ASDTerrain code is actually communicating with the rest of the code.
>
> 2.- Now, if I take the ASDTerrain code, and integrate it to the C++
> version of perfly (by adding the .h and .C files to the distribution, and
> changing one line in the perfly loader section), it works and can see the
> terrain. So, the ASDTerrain code itself is loading and displaying the
> terrain perfectly.
>
> 3.- So, if the ASDTerrain code works, and it is communicating to the rest
> of the code, then maybe the model is somewhere else, so I created a
> bounding sphere around the ASD, centered in the scene and gave it a radius
> comparable to the other models. But still does not work.
>
> Any ideas of what I am doing wrong? or what would be the way to proceed
> to debug my code?
>
> Thanks in advance,
>
> Marco
>
> ===========================================================================
> Dr. Marco Lanzagorta email: lnzgrt++at++volt.nrl.navy.mil
> Code 5594 phone: (202) 767-8427
> Visualization Laboratory fax : (202) 404-7402
> Naval Research Laboratory
> 4555 Overlook Ave, S.W.
> Washington, DC 20375 http://ohm.nrl.navy.mil/staff/lnzgrt
> ===========================================================================
>
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