Flickering texture

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From: Lucia Cappellato (l.cappellato++at++hsantalucia.it)
Date: 06/01/2001 01:51:07


Hi,

I see that somebody in the last years has just sent a similar request. The suggest is to use the
pfDecal(PFCEDAL_BASE_HIGH_QUALITY) function.

I attempt but the problem there is too.

I work with a onyx2 R10000 and Performer 2.2. The problem is in a model flt that I load from a file and so it'sn't a node that I create with performer functions. I put the call to pfDecal before the application enters in the main (simulation) loop and after I load the model and I initialize channel and window.

I find anywhere where is the best place to put this call.

bye Lucia


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