From: Tomlinson, Gordon (GORDON.TOMLINSON++at++ca.com)
Date: 05/15/2001 09:07:35
Look at Draw call backs on pfChannels
and or pfNodes
You have to do this in the Draw process
as only this process has Opengl context.
Gordon.
_________________________________________________________________
Gordon Tomlinson
Manager Urban Simulation Products.
MultiGen-Paradigm Inc
"a Computer Associates Company"
Suite 400, 14900 Landmark Blvd Dallas Texas 75240 USA
Tel: 972 960 2301 ext 309 Fax: 972 960 9049
Email: gordon.tomlinson++at++ca.com <mailto:gordon.tomlinson++at++ca.com>
-----Original Message-----
From: Mark Gill [mailto:Mark.Gill++at++usm.edu]
Sent: Tuesday, May 15, 2001 10:04 AM
To: Info-Performer++at++Sgi. Com
Subject: mixing various API's
pfGreeting,
Here's a question. How do I mix different Open GL api's within a single
Performer app? For instance: Say I've got a Performer scene, of maybe a
car. I want to do the car, and some ofthe surrounding geometry with
Performer, but the hubcaps could be nicely done with Open GL Shader. Say
that I've got a routine for volumizer for doing clouds, and I've already got
a gui written in plain old open gl that I want to put over the app. How is
this done?
I've heard it's possible to do this -- but actual implementation is hard to
find.
pfThanks in pfAdvance
Mark Gill Visualization Researcher
CHL Stennis Space Center
Mark.Gill++at++usm.edu
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