mixing various API's

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From: Mark Gill (Mark.Gill++at++usm.edu)
Date: 05/15/2001 08:04:13


pfGreeting,

Here's a question. How do I mix different Open GL api's within a single
Performer app? For instance: Say I've got a Performer scene, of maybe a
car. I want to do the car, and some ofthe surrounding geometry with
Performer, but the hubcaps could be nicely done with Open GL Shader. Say
that I've got a routine for volumizer for doing clouds, and I've already got
a gui written in plain old open gl that I want to put over the app. How is
this done?

I've heard it's possible to do this -- but actual implementation is hard to
find.

pfThanks in pfAdvance

Mark Gill Visualization Researcher
CHL Stennis Space Center
Mark.Gill++at++usm.edu
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