window buffer problem.

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From: Jason Coposky (jasonc++at++elumens.com)
Date: 05/08/2001 13:58:36


everyone,

        i have a pfPipeWindow with some simple fbattributes ( PFFB_RGBA,
PFFB_DEPTH_SIZE 8 )
        which are set in the config callback. after i call open in the call
back, i create a pbuffer,
        which works fine. i can also draw to this pbuffer by calling a
glXMakeCurrent on the
        drawable for the pbuffer, with the display and context from the
pfPipeWin which i acquired
        by calling getGLCxt and getWSDrawable. the problem is when i create
a pbuffer of 1k x 1k
        and the window is of dimensions smaller than that. the behavior
seems to be that the pixels
        outside of the window dimensions in the pbuffer are not drawn to.
they do not appear to be
        cleared or modified in anyway. what sort of juju is necessary to
fix this?

        thanks again.

        ~J

// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jason M. Coposky, 3D Software Engineer
jasonc++at++elumens.com
// =-=-=-=-=-=-=-=-=-=


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