Texture size after loaded

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From: Sakis (gaitat++at++yahoo.com)
Date: 05/04/2001 05:57:04


If a texture on disk has lets say size 512x512 is there a way to
have the texture loaded in Performer using half the size (256x256)
requiring thus less texture space?
Using gluScaleImage for example but I cant see where ...

Thank you for any suggestions.

=====
Athanasios Gaitatzes (Saki)
e-mail: gaitat++at++yahoo.com
   url: http://www.i.am/gaitatzes

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