From: Sakis (gaitat++at++yahoo.com)
Date: 05/04/2001 05:57:04
If a texture on disk has lets say size 512x512 is there a way to
have the texture loaded in Performer using half the size (256x256)
requiring thus less texture space?
Using gluScaleImage for example but I cant see where ...
Thank you for any suggestions.
=====
Athanasios Gaitatzes (Saki)
e-mail: gaitat++at++yahoo.com
url: http://www.i.am/gaitatzes
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This archive was generated by hypermail 2b29 : Fri May 04 2001 - 05:57:07 PDT