Packed attributes

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From: Dorosky, Christopher G (christopher.g.dorosky++at++lmco.com)
Date: 05/03/2001 21:35:50


I have a few questions on packed attributes that I was hoping someone could
answer.

1. It seems that every packed attribute must be bound per vertex. Is this
true?
2. There are two similiar modes, something like C4UBN3FT2FV3F and
C4UBN3FTSV3F.... I'm sure I screwed it up, but the important part is that
the letters after the texture coordinates are either "2F" for 2 floats, or
"S" (possibly 2S) for ??? What does the S mean? The header talks about
GEN_FORMAT.
3. It seems that you have to set all packed attrs, attributes on the gset to
NULL, except COORD3. What is special about this?

This is all on Performer 2.2.10.

Thanks

Christopher Dorosky
Lead Electronic Systems Engineer - Real Time Simulation
Lockheed Martin Missiles and Fire Control - Dallas
christopher.g.dorosky++at++lmco.com
972-603-2349


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