Re: problem with storing a .pfb file

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From: Alexandre Naaman (naaman++at++laplace.engr.sgi.com)
Date: 04/20/2001 10:27:07


On Fri, 20 Apr 2001, Ive Akkermans wrote:

Hi Ive,

 Try adding a line of the form:

pfNotify(PFNFY_ALWAYS, PFNFY_PRINT,"add_to_list() object of type: %s\n"
         pfGetTypeName(data));

 above line 14082 in pfpfb.c (or spend some time in a debugger). Then
we'll see what the offending object type is (the only classes I can think
of that don't derive from pfObject are pfDispList, pfCycleMemory and
pfFluxMemory.)

A+,

Alexandre.

--
Alexandre Naaman - naaman++at++sgi.com - La conformite est la mort de l'ame. 

> Hi Alexandre, > > many thanks, that did indeed solve the problem of the shader things... but i > still get the message > > PF Warning/Internal: pfdStoreFile_pfb: add_to_list(id=12): > expected a pfObject > > it seems to me there's some bad child somewhere or so, but in my program it > looks fine and i get no error messages when i don't store it but use it > directly in my program. When I use it with perfly i get a SegFault. It is > possible to add unnamed nodes to a .pfb file or lightsources, isn't it > ? Anyone know how to solve this problem ? For my project, it would be > absolutely necessary to store the file, because rebuilding the scene over and > over takes a lot of time. > > many thanks in advance, > ive. > > ----------------------------------------------------------------------- > List Archives, FAQ, FTP: http://www.sgi.com/software/performer/ > Open Development Project: http://oss.sgi.com/projects/performer/ > Submissions: info-performer++at++sgi.com > Admin. requests: info-performer-request++at++sgi.com


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