Re: problem with storing a .pfb file

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From: Ive Akkermans (ive.akkermans++at++esat.kuleuven.ac.be)
Date: 04/20/2001 09:53:33


Hi Alexandre,

many thanks, that did indeed solve the problem of the shader things... but i
still get the message

PF Warning/Internal: pfdStoreFile_pfb: add_to_list(id=12):
expected a pfObject

it seems to me there's some bad child somewhere or so, but in my program it
looks fine and i get no error messages when i don't store it but use it
directly in my program. When I use it with perfly i get a SegFault. It is
possible to add unnamed nodes to a .pfb file or lightsources, isn't it
? Anyone know how to solve this problem ? For my project, it would be
absolutely necessary to store the file, because rebuilding the scene over and
over takes a lot of time.

many thanks in advance,
ive.


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