multiplicative blending

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From: Stephane Jaeger (stephane.jaeger++at++imag.fr)
Date: 04/20/2001 02:46:28


Hi,
Its is said in the pfLightsource man page that projected textures use
additive blending. Does anybody know how to force multiplicative
blending with projected textures using pfLightSource.
Thank you by advance,
Stephane


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