subload() strikes back

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From: Sergio Casas Yrurzum (sergiocy++at++arrakis.es)
Date: 04/18/2001 01:20:03


Sorry to ask the same question again, but I still have the problem.

My problem is that I can't capture more than 256x256 pixels of the
framebuffer with the subload() function.

(I sent the source code last Friday)

If I change the last two values of the subload() call to ...256,256)
everythings works OK, but with ...512,512) or ...1024,1024) it doesn't work
(no subload is made at all).

My window has a 1024x1024 size, and if I made a getImage() before the
subload(), I read this:
comp = 4
s = 1024
t = 1024
r = 1

so it seems the size of texture is not the problem.

In addition I am able to load 1024x1024 textures so I suppose the hardware
is not the problem, but if that load cames from the framebuffer, it doesn't
work.

Can you help me please?


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