From: MLM Veraart (veraart++at++fel.tno.nl)
Date: 04/17/2001 04:25:54
Mattias Roupe wrote:
>
> Hi pfFriends,
>
> We are building an architectural walk-through and we have problems with the depth complexity in the scene.
> (We have used LOD-functions for some geometri.)
>
> I want to disable some geometry from the scene with a pfSwitch. (during the simulation)
>
> What pf-function can do this ?
>
> Or have anyone any other method for this problem?
Another solution is to use the draw traversal masks of the node you want to disable
Set the draw mask to 0x00 and the node and it's children will CULLed and thus not drawn.
Set the mask back to 0xffffffff and the node and children will be draw again
Mario
>
> We are using MultiGen Creator for building the VE.
>
> regards,
> Mattias
This archive was generated by hypermail 2b29 : Tue Apr 17 2001 - 04:27:11 PDT